LATEST JOB - NZ offering visa sponsorship/relocationSenior Gameplay Programmer - C++ Unreal Engine Console/PCLead technical development on a debut game project.Help architect and implement core game systems, oversee engineering practices, and act as a technical partner to design, art, and production teams. Key hire who will help build the foundation of the game & help define the identity and workflows from the ground up. Duties* Lead technical development and own responsibility for scoping, creating, and supporting core gameplay systems* Work closely with Design and Art/Animation to build, iterate, and refine working standalone prototypes into full gameplay* Refactor one-off prototypes into functional systems we can use throughout the game* Hands on in creating systems for character movement, combat, stealth, AI, navigation, and more* Future proof the project by anticipating and eliminating issues for the console porting process* Participate in brainstorms and discussionsEssential skills* 5+ years in game engineering roles with at least one shipped Unreal Engine title on console* Strong C++ programming skills; fluency with Blueprints and Unreal-specific systems* Console experience and deep knowledge of unique requirements of porting to console* Version control proficiency (e.g., Git, Perforce) and understanding of build automation tools* Strong experience with optimizationNice to have* Interest in Dinosaurs and Japanese culture* Background in VFX or animation production; familiarity with Maya & Houdini* Comfort with rapid prototyping and playtesting-driven development.Competitive salary for NZ marketHybrid work (At least 60% in Wellington office)Relocation and Visa support...............................Please contact me for more details or to applyBronwynn LustedConkerberry Recruitment for Games - Australia & NZbronwynn@conkerberry.com.au+61 (0)427 690 971 Sydney time zone