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Senior Game Software Engineer – Pixi.js, Phaser, React, TypeScript

Senior Game Software Engineer – Pixi.js, Phaser, React, TypeScript
CircuIT Recruitment Group

Country flag
Australia
Classification symbol Information Technology
186
482
Job posted on November 17, 2025
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Job Description:
Senior Game Software Engineer – Pixi.js, Phaser, React, TypeScriptMelbourne | Real-Time Games | High-Performance Frontend Game Engineering
We are supporting a high-growth global entertainment company building original real-time games played by millions worldwide. They are now hiring a Senior Game Software Engineer with strong experience across game engines, rendering systems, animation pipelines and real-time state management.This is not standard software development — this is pure game engineering, building fast, visually rich, high-performance games from scratch.Why You’ll Love This Role
  • Build original games with huge global player visibility
  • Work heavily with Pixi.js, Phaser, React, TypeScript
  • Own rendering performance, animation, VFX, game logic and optimisation
  • Greenfield game development — new features, new engines, new concepts
  • Generous salary + bonus
  • Global relocation + full sponsorship available for international candidates

SalaryUp to $250,000 incl super + bonusWhat You’ll Work On
  • Develop game engines and core client systems using Pixi.js / Phaser / custom frameworks
  • Implement and optimise animations, sprites, VFX, rendering pipelines
  • Ensure smooth frame rates, efficient memory use and high-performance gameplay
  • Build and maintain math engines, RNG logic, pay tables
  • Collaborate with designers, artists and backend engineers to bring concepts to life
  • Contribute to UI using React, but the role is primarily game-engine focused
  • Integrate frontend game logic with backend services (Go / Node.js)
  • Own performance profiling, testing, and optimisation across devices

What You Need
  • Strong background in game development (casino, casual, mobile, AAA, browser)
  • Hands-on experience with Pixi.js, Phaser, Unity, Cocos2d or similar engines
  • Deep knowledge of TypeScript/JavaScript for game logic
  • Experience with:
    • Rendering loops, animation systems, sprites, WebGL/canvas
    • Game math, RNG accuracy & compliance
    • Real-time state management & deterministic logic
    • Performance optimisation (FPS, load times, memory)
  • Strong fundamentals in algorithms, optimisation & gameplay architecture

Nice to Have
  • Experience with Go or Node.js
  • Exposure to AWS/GCP/Azure for scalable backend game services
  • Docker/Kubernetes
  • CI/CD and modern DevOps practices

LocationMelbourne, Australia
Full relocation + visa sponsorship available globallyHow to ApplyIf you are a true game engineer who loves building fast, visually rich, high-performance games, we want to hear from you.Please APPLY NOW or reach out for a confidential discussion.
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