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Senior Systems Graphics Software Engineer

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Senior Systems Graphics Software Engineer
ExecutivePlacements.com

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San francisco, California, United States
Classification symbol Information Technology
Classification symbol Engineering
H-1B
Job posted on November 21, 2025
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Job Description:
Join to apply for the Senior Systems Graphics Software Engineer role at Jobright.ai

Senior Systems Graphics Software Engineer

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Join to apply for the Senior Systems Graphics Software Engineer role at Jobright.ai

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OpenAI is an AI research and deployment company dedicated to ensuring that general-purpose artificial intelligence benefits all of humanity. They are seeking a Systems Graphics Software Engineer to design, optimize, and ship high-performance rendering systems for real-time applications while collaborating with various teams to deliver responsive visuals on resource-constrained devices.

Responsibilities

Build and evolve graphics runtimes and libraries (text/raster, image pipelines, materials/shaders, scene graph) for app/UI developers

Design, implement, and optimize real-time rendering pipelines (2D/3D) using Vulkan or OpenGL ES

Own the display and composition path: swapchains, frame pacing, vsync, color/HDR, and zero-copy buffer flow

Establish performance/quality bars: GPU/CPU profiling, frame-time analysis, memory pressure, power/thermal budgets

Collaborate with camera, vision, and UX to enable compositing, effects, and media/compute interop

Drive reliability: robust startup/shutdown, crash capture, graceful GPU resets, and automated graphics tests in CI

Qualifications

Required:

Deep experience shipping graphics or high-performance systems on Linux, Android, or iOS devices

Experience in building UI/rendering frameworks

Familiarity with Vulkan, Metal, or OpenGL ES

Strong C/C++ and modern shading languages experience

Familiarity with display pipelines and windowing/compositors (e.g. DRM/KMS, Wayland, SurfaceFlinger/HWC, macOS/iOS render server, IOMobileFramebuffer)

Proven track record shipping real-time rendering features with tight latency, power, and memory constraints

Fluency with profiling/debug tools (RenderDoc/Xcode Metal frame debugger, perf/ftrace/Instruments, GDB/LLDB)

Experience in working with designers and balancing the design-engineering tradeoffs

Preferred

Text and 2D stacks (Skia, FreeType/HarfBuzz, CoreGraphics), vector/raster pipelines

Color management and HDR (ICC color profiles, wide-gamut workflows)

Compute/graphics interop (Vulkan compute, CUDA/OpenCL/Metal, external memory/semaphores) and image processing chains

Graphics driver or Mesa stack exposure; kernel/media paths

Experience in robotics, AR/VR, wearables, or other real-time, resource-constrained products

Company

OpenAI creates artificial intelligence technologies to assist with tasks and provide support for human activities. Founded in 2015, the company is headquartered in San Francisco, California, USA, with a team of 201-500 employees. The company is currently Growth Stage. OpenAI has a track record of offering H1B sponsorships.

Seniority level
  • Seniority level Mid-Senior level

Employment type
  • Employment type Full-time

Job function
  • Industries Software Development

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Inferred from the description for this job

Medical insurance

Vision insurance

401(k)

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